Well, to be honest, I only planned to upload a few images but I have achieved a certain amount of features lately I don't want you to miss.
(CLICK TO SEE IMAGE IN FULL SIZE)
I am currently working (and I have already rather cool results) on a Physics manipulating system so the player is able to pick objects up, throw them, breakable objects etc. This is also why the future updates will be rather bare in terms of screenshots.
Damn! I had to do way too much paperwork this morning, just read how distant and "matter of fact" I type today. :P
So yeah! I finally have a pretty clear idea of what this game will be. Unreal's Drag and Drop Script Editor "Kismet" allows me not only to creat moving and vivid level's but also to implement most simple gameplay elements rather fast.. Especially puzzles like "assembling cogwheels" "find the key" or "push the statue" are really easy to accomplish. Almost as simple as FPSC...and a lot more reliable and robust. I wonder what held me back so long from moving to this engine. Its great fun and widely supported. I have not yet been active in UDK forums myself but I am aiming to.
Now here are a few images. Nothing really new, but I like to send out constant signs of progress:
You haven't spotted the little hole there, okay ;) There will be another room later.
I also noticed that the game increases in popularity which is not only flattering but also quiet astounding to me :)
Allow me to link you, dear reader, to some features this game has already made:
Indie Game Mag
PC Games (German)
Freegamearchive
the dark side of gaming
Thanks to all the authors and reporters of these magazines/webblogs :)
Thats it for now, stay tuned for more and have a nice week.
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