Mittwoch, 4. Januar 2012

FPSC // P S I S H O C K - First update and unexpected popularity

2012 everyone! I seem to get a little traffic on this blog now so lets get some more content on then :) Forum Members probably remember that after I finished Euthanasia, I said that I would never make a game as scary and dark ever again... I lied.

Doesn't he look just freakish trying to crawl out of that maintenance shaft to go Bruce Lee on your butt? 
No, its a directed screenshot, its actually stuck there. But I had you for a moment, right?

I had a total gamemaking But I also made a nice sunny courtyard in UDK (you remember that sucky courtyard from relict? Its awesome now.) ...

Switching between editors is really a culture shock, believe me. I had 2 hours of UDK today 1 hour FPSC and 1 hour doing just crap on my computer. And whenever you just had a solid hour in one particular software you automatically try to use the same commands in another.

Yeah, thats boring...what am I typing here? So about the game: Its coming along, its scary and has a lot of blue stuff in it. There really isn't any new info except for the fact that its ...evolving.

So thats that. Its still going to cost 3 Dollars though

I didn't get the expected response after I published this little update...I got far more.

Seriously guys! Shavra - Dead Frequency (the project most of the media used in Psishock origins from because the project sadly got cancelled) was far more unique, artsy and enjoyable than this game. ... and nobody noticed it. But as soon as you make a game thats blue and dark and full of monsters, everybody reblogs it. Just google "PSISHOCK" and set "last 24 hours" or "last week" as google settings to find out what I mean.

And I would really enjoy a little attention but apparently, everybody thinks that this is a serious commercial production.

And right now, I'm going to take a statement to some of the comments issued on the game through out the internet...because Its late, I can't sleep and...fuck you! Its my blog, I write whatever I want.

To be honest, it looks quite similar to Doom 3. Contrary to iD’s little gem though, PSISHOCK features higher-resolution textures, which is a plus in our books. It looks promising and since it comes from a single guy, it really deserves your attention.

But...but... Doom3 isn't blue :(
No seriously... I don't try to copy anything from Doom3 but since both games take place on a planetar mining station, I see why people see a connection.

PSISHOCK promises to feature a really developed storyline, shader heavy visual effects, interactive environment, dynamic HUD system, first person adventure gameplay, intense ambience, as well as voice acting and dynamic Soundtrack. It surely sounds promising but will a single man deliver all those features in top-notch quality? We certainly hope so.
 Haha! No :) As I made that statement, I was referring to other FPSC titles. Not other big studio videogametitles. So no, compared to other videogames, I will not deliver these in top notch quality.

 You grab a shotgun, assuming there's one around.
 I'm still not sure about that yet...we'll see...

The game itself is actually being designed by only one guy and he has a lot of work cut out for him, mainly because he wants to focus on intense horror-survival elements as well as the thrills and danger of being trapped on a ship full of hideous creatures who like nothing more than to bury their claws into the juicy mush of your brain.

I'm absolutely going to quote that last line if I ever make a boxcover. :P

Doom meets Necromorphs in 2004 graphics.

2004 graphics? Let me google that....

...Half Life², Doom3, Unreal Tournament 2004 ... well thank you very much (:

 Inspired by Dead Space of course.
Inspired, yes! :) You are also the first guy I come across mentioning inspiration and not accusing me of ripping off. So kudos to you ;)

 Is it possible to rip off System Shock and Doom at the same time?
This game just proved it.
Yeah, you can go fuck yourself, especially because I never played System Shock.

The idea is cool but the screens make it look something between Dead Space and Doom 3 with graphics quality from Doom 3. Also the name... PSISHOCK? Really?
Yeah, really... Even though I do actually think about giving it another name due to the negative response to that title. Glad you actually took the time to look at the storyline though. And nice that you like the idea.

hmm.. looks interesting. But it could use some juice power in the graphics department.
Yeah! I just love people that have no idea how much hard work it takes to make a videogame and post this stuff under projects a single guy is working fucking fpsc.

if it's like Amnesia, then i'll buy it. those screens won't impress anyone though...
Yeah, its totally like that game set in the 18th century. Seriously though, it is a bit like it.

 When I find the official webpage I post it too.

When you find this found it.

 "shock" in the name MIGHT... just MIGHT... draw some comparisons with another oh so slightly popular franchise also set on a space ship with survival horror elements blended into an fps.
 Yeah, I should have seen that coming. But then again, I didn't expect this much popularity.

 sounds good to me! good job from the one man team! Put it on Steam and I'll bite!
How about just buying it over paypal? Because thats how its going down at the end :) I doubt steam would release this on their plattform. Last time I wrote them, they didn't even reply. ..the schmucks :P
But thanks.

Lol why is it that when a poster criticises a game for being influenced by another, they usually name a game that has just as many influences?

I like this guy :)

Be better if the name didnt sound like a pokemon

Yeah right... whatever.

A survival horror game? Horror? Forgive me if I'm wrong, but the monsters in a horror are supposed to be frightening, correct? The design of that one monster in the screen looks like it needs a hug, a blanket and a warm cup of tea instead of a 12 gauge to the mallet. In fact, he's the only thing that looks as if he's in any kind of shock here.

Actually that makes sence in coherence to the plot...but hey! If you would ever stand in front of such a thing in person you would be scared too, fella ;) But yeah, its not that scary on a screenshot.

I'd like to see what the guy can do on a medium budget.
 haha! Me too... I would probably hire a few talented lads and start a really creative fantasy adventure game. But since my budget for videogamedevelopment is currently zero...this might take a while.

And to everyone who is so sure that this is the Doom³ engine, it really isn't.

Thanks for reading, internet people... and I'm looking forward to 2012. Its going to be an exciting year, at least for me... and maybe this blog gets some visitors now, thanks to this project :)

Lets end this with a pointless screenshot:

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