Posts mit dem Label modeling werden angezeigt. Alle Posts anzeigen
Posts mit dem Label modeling werden angezeigt. Alle Posts anzeigen

Dienstag, 7. August 2012

Cyberpunk Pack Post IV

Welcome to a quick update on my current artistic work-in progress.

The releasedate is getting closer with every heartbeat! (estimate release in september)




Cableitem (by Bugsy)

Donnerstag, 1. März 2012

New Mesh H&K MP5


Hey there!

I recently have got this request and here is what came of it. An MP5 for a fellow developer. It shall be textured soon.

Well, how can I say this. I'm kind of statisfied with the result. An MP5 isnt exactly an easy weapon to model. At least not for me. I think I came rather close to the thing while keeping a pretty low poly count. The simplified stock is...simplified because it wont be seen in any first person shooter game.




If you are interesting in requesting or obtaining a gun presented on this blog, feel free to contact me.

-Adrien

Montag, 27. Februar 2012

Gallery // Vol I -{ RELIKT'S FPSC VERSION}

To keep the memory of my hard work with FPSCreator intact and to show you all the roots of my current Unreal Engine Project: Here some screenshots from the old Relikt. (titled Relict).









I find that as far as I was able to go with FPSCreator, I did a pretty good job to overcome its odds with this. Actually, it surprises me in retrospec how far I took this project that started as a little thing to relax and design some medieval levels.

I might give you some more old work sooner or later on here.

Why I bother you with that old junk? :) Well, I don't really get much sparetime anymore so concider it a bit more filler until I get you the next big bad update on this ;)

Thanks for checking this out!

- Adrien