Posts mit dem Label Fantasy werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Fantasy werden angezeigt. Alle Posts anzeigen

Montag, 30. April 2012

FPSC // Catathrenia Mai Update


Evening!

I felt like doing a last reality grounded update on this. The leveldesign from this set on will be a lot more surreal

This is also the place where you receive the intro speech. I want to have an animated character here having a conversation with the protagonist..however, we all know what happens to naive ambitions a developer has at the start. I am very optimistic about this project though so you can expect a few extra goodies from me.






Thats pretty much it for this time.I won't blabber on about my project and bore everybody. He, who has a question shall feel free to ask whatever he wants.

The game has a budget of 85 € now. (I bought some videoeditting software and a few points for the GC store)

Future levels will be strongly inspired by one of my favorite painters: Salvador Dali!!

-Wolf

Samstag, 3. März 2012

UDK// Relikt - March Update



Dear Reader,

I tell you right away before you notice it yourself. There isn't much new to show...again Why?
Well, I've gotten myself a fulltimejob. One of the more... engaging ones where you can never sit down.
I just don't have the force to work on my art at the evening so development goes very slow at the moment.
This however, won't be lasting so there will be more interesting stuff to see in the near future.

What is new? A lot has been scratched! I refined the game a little, grounding myself in reality seeing

what I can do within reasonable time and what would just take me forever and my nerves to the grave.

There will be no parcour. This will most likely disappoint some friends of mine but hey! You can still do basic climbing. The game will also be released in 3 builds/episodes. (yes, I know...gamedevelopers do rarely make it to "episode 3". Lets just try it anyway)

I stretched the story a little. The original script was revolving only around a prison, the monastery and the temple. I will however add some outdoor exploration... for me, to play with the engine and for you to enjoy some nice swamp athmosphere. I do also anticipate to get an episode to last at least one to two hours of gameplay.



While I do still have no new/ relevant media to show, here are some different angles on things that I
have already done. If you don't like it...bite me.

The fireeffects are placeholders.




Donnerstag, 12. Januar 2012

UDK// Relikt - slow development

Even though Relikt is my most ambitious videogame project to date, I just haven't found time and motivation to get it really far within the last couple of days. However, I did do a couple of changes and I present them to you of course :)

The Moddb Profile is updated now aswell so....check it out ;)

The most interesting new thing is the claymore blade which was a pain in the ass to get it to work. Its still buggy and won't play the animations correctly. However, Idle animation is working, its showing up correctly in the game, its placed on the right spot...thats already half the battle, right? ....right? :(


I really need to rebuild that lighting >.<


This is Melissa, my test mesh and protoype character. In the game, she will be an alchemist working on some potions here. There is also a Nice comparison to earlier versions on this game's Indiedb profile.

Well, I really don't have anything more to add so see you all next time :)