Mittwoch, 28. Dezember 2011

Some new guns made in Milkshape

It took me some time to get used to modeling on my Netbook, but well, I think I'm going to keep that up. Going to Subway, taking one of these turkey,ham and bacon sandwiches and some coffee...making guns. Wouldn't that be the nerdiest thing I ever came up with?



However, time for pictures:



9A-91 compact assault rifle
















AEK-971 assault rifle




















Oh yeah!  Peace

FPSC // P S I S H O C K - Introduction




Foreword:



Alright folks, some of you might have seen this coming so here it is.


I know I promised to come back with a demo and thats what I have been crafting around like a lunatic the last few days since I didged Shavra.

However, I have to completely reinstall my OS, do backups, build in new hardware and not setting my computer on fire if possible. So in case I lose my files, I want to have this here as a monument because I am a bit proud of all the ideas that I worked into this game and I want this thing on here and your opinion.

The demo is actually almost done so it will be here as soon as possible.

I have absolutely no idea how long it will take me to get my computer up and running again. I might be back tomorrow or it might be a vacation from the internet for a week.

So I hope you can all live with another work in progress thread.



Gameplay:




Alright, now I know that a lot of you don't read this whole text and most of you check out the screenshots first I just hope that the majority of my fellow developers here read this... so I put in a little.. subconcious eyecatcher. tactical llama genital bomb do I have your attention? No?... dang. Anyway: This is not a shooter. At all.

I'm aware that it looks just like one of my my shooters but it isn't. ...at all. I go all out adventure on this thing. Of course, it has gunplay here and there but most of it isn't. So please don't give me any "oh! another corridor horrorshooter, how unoriginal...baaaah!" because its not, this baby has a really developed storyline and you will discover it INGAME. No Virus, no zombies, no secret bioweapons, no alien-necromorph-thingies.





>>> .70% recycled from Shavra. <<<




I have this story thing in a codesnippet because its mostly prestory and roughly written. And I'm really tired now...my bed is calling me already.



Please read only if you have a very high tolerance level for awfully formated text.



This game is about the ultimately futile attempt to study an alien energie-form on a distant planet. The planet, Venus, has an extremely dense atmosphere, which consists mainly of carbon dioxide and a small amount of nitrogen. The dense athmosphere made it impossible for former reconaissance missions to gather exact information about its surface. 2048, the "VENERA REVIVAL" Mission discovers massive traces of diamonds in one of the larger Valleys on venus surface. Diamonds where extremely rare after the third world war and an important raw material for spacecraft hulls and energy weapons. However, it took earth's scientists another century to build a functioning and sustainable mining and research station on venus connected to a high end spaceport with almost daily rocketlaunches with cargo full of refined diamonds towards Earth and Mars. (Civil populations being established on Earth, Mars and Titan (not included correction facilitys on Hyperion).
After 20 years in operation, the venus station (Named "Cytheria 2" (1 being the failed first attempt in the 21th century)) became the most lucrative outer space installation of mankind, however, suicide rates where alarmingly high and 1 out of 5 employees suffered from sudden bursts of irrational fear and sickness. 1 out of 20 admitted being a victim of a series of nightmares containing suspiciously graphic violence towards fellow crewmembers.

Most outer space research, resource or development facilitys had these problems... Working on a dead planet far away from home for an extended period of time had its side effects widely known as "Dead Planet Sickness" however, the sheer amount of incidents on venus was alarming.
Violence increased in the mining sectors and after a couple of violenct incidents security got tightened making Cytheria 2 the first outer space mining and research facility that has a security force armed with a wide range of autmatic weapons.

As you can imagine, the amount of disturbance on the station had its source.
Scientists discovered signs of a vast but strange intelligence, which can create physical phenomena in a way that science has difficulty explaining.

The game begins with the awakening of the protagonist, Victor Salenko, from cryostasis. Suffering from severe amnesia, a side effect of longtime hypersleep, Salenko wanders the abandoned corridors of the station searching for answers to his identity and the fate of his coworkers.

Secret-research has been ongoing for years, but scientists have been unable to do more than observe the highly complex phenomena that seems to have been present for millennia but grows stronger and feeds on human lifeforce. All the while classifying events and sightings into an elaborate nomenclature without understanding what they actually mean. The discovery of an alien artifact on a new mining site gave new strength to the alien conciousness allowing it to manifest itself and taking over the station. Salenko finds himself weak and helpless on a deserted outer space station, has to face an unknown hostile force and uncovering his very own painful past.



You can keep any grammar mistakes you can find, no porto.



Now some images :




Screenshots







Same point of view...just showing off Errants fantastic Glock with texture mods.




























Jupp! Please give me some thoughts on this and I hope to see you people soon. Thanks for your time, hope you haven't given up on my games



take care



-Wolf

to whom it may concern

Creativity is allowing yourself to make mistakes.  Art is knowing which ones to keep.  -Scott Adams

I recently opened a blog where I want to write about the daily progress of my little videogame projects and, well, I didn't really know how to start such a blog...where to roll on from. Should I introduce myself? Post a summary of my videogame projects? So I decided to write a retrospective about my past 6 years of Hobby-Gamedevelopment and how it evolved around me in this rather long period of time.


6 years___ a lot changed since then man. I started as a kid and I am a grown, working man now. So why do I keep doing it, do I find so much joy in it? Well... no, its just part of my creative activitys. I write... thats what I do mainly, I write short storys waiting for the spark to get my first novel going. Not in english of course and nobody ever red one of my storys yet but I really think that one day I might make a living of it. Maybe... A man can dream. However, videogames where always special for me, so was art. As a kid, I was sometimes playing with my action figurines in the garden imagining it being a playstation game. Later on I immediately started to create as soon as I got my first PC. With RPGMaker back then.
Videogames just seem to be an underdeveloped, underappreciated art form. There is so much big studios could do...just don't because there is too much money in the business for people to try and too much of these designers are too afraid to loose their jobs to attempt getting it in. Everytime I see an independent or lesser budget flick with a great storyline or artsy layout I'm immediately thinking about getting that concept in a videogame. I don't ...of course not...I lack the skill. I just toy around. Thats what I do. Thats what we do. (I know we have some fools here that think what they do on their home PC's is big business... you think of the same dude as I think of now, I bet you do ;)) But lets just get that straight: We aren't developing here, we make games for fun. We come home from our live sit down behind our PC's and escape into our own little creations. Like a musician or an artist. If you just so happen to be one (a lot of us here are) you just know what I'm talking about.

So I toy around with FPSC, with UDK, with Milskhape or whatever tool I please. And after some time it ends up being a game. (rarely; It ends up being a game that gets released). A few years ago I was still thinking that maybe one day I would get discovered by a bigname studio and I would work on the next big release but now, as an adult, would I really want that? No sir! Sitting behind a computer all day at work? No... Developing what the dude above me wants me to? No... Risking of loosing my job after a game is done? No! Getting paid for making games instead of actually working...doing something constructive and intellectual? Nope. Its just not happening, I lack the education, I can't code and I'm really not even that good... who would employ me? :) So I just got it down a little, I make games for fun now and period. I dont sit there I make games for fun the way people expect them to be from me like I used to. Thats just over.

Over the time I just realize that there are different categories of fellow gamemakers in the scene.

We have the coders which amaze me... raising up an entire software, engine, artificial intelligence with nothing but code... man! Thats just creating. Thats humanity at its best.
We have the artists which is my group... same as the coders, just a different approach and a different medium. I think we both are the same kind of people...its just a matter of which brainhemisphere is more dominant. But thats just me
We have the musicians that somehow slided into gamemaking aswell... their games usually dont look or play very well...but they have some serious soundtrack ;)
We have the jacks of all trade. Which I can be if you concider my synthesizer noise music
We have the gamers which are just trying badly to copy call of duty in fpsc and fail.
The pseudo developers that roleplay gamedesignstudio and are just fun to laugh about.
The generous type that develop [b]for[/b] other people. (you are probably thinking about the same prophet as I do)
These wierd guys which just collect the most professional software, do a box in it and pretend to be "skilled" trying to get us amateurs to make a game for them they can release under their name
The folks that believe gamedeveloping is the same as making a game and are probably still looking for the "generate awesome graphical game" button in dark basic professional.
...and the writers which want to tell their storys in this new and fascinating medium.
Folks, if your red this far, you certainly do not mind me telling you something about myself. If people ask me why I do create games, why I paint... why do I write? I do usually give the same answer a lot of you give. To create! To let of some inventive steam. To combine art skills. For fun. Or just....: better than watching tv. Which is all true. But I do it for a completely other reason aswell. It allows me to forget. You see, I'm always jolly on the forums... having a dry joke somewhere under my sleeve to everything. But I'm bitter, my youth wasn't exactly great and my life isn't easy so I just need this. I need art, not to express myself (I'm not going emo on your behind now, relax, mate ;)) but just to forget everything around me for an hour. Just create my game on my computer without anybody bothering me. I just need that...like other people need sportschannel or firstpersonshooters to vent. Thats why after 6 years, I haven't been taking a vacation from it for one month. ;)

But its likely...I'm in my 20's now... checking citys for my own place, the best jobs. Looking for a woman. Not for sex, not because I'm lonely but for a relationship....I just know that the day is coming within the next 2 to 3 years I'm going to stop making games. Like everything else, this time will end sooner or later. But until then, I just hope to have some fun times with this...
Now that was a bunch of rambling nonsense wasn't it? :) But what I saw...within the last couple of years is a lot of people trying to make games...like the large publishers. We haven't had that in the independent community earlier on. Maybe because I didn't overlook as much forums as I do now and maybe because I was mainly playing with a tool that didnt exactly work well bet then. But still, people where just doing some games on their own. Now we get one call of duty clone being pumped out after another one. Same with this sheer flood of manga mmorpg's. Just give us a break dudes, thats not what hobby gamedevelopment was ment to be as it got founded ;)

You see.. I'm getting tired of art. Because high art nowadays? I was in the museum of modern art in luxemburg once... and the moment as the tour lady tried to explain to me how fantastic that giant canvas with the redline on it and the few thousand euro valuetag on it was, I just immediately wiped out all my daydreaming about being a well known artist. Thats just over. A lot of famous artists nowadays just do crap. Thats my honest opinion about it. If you glue together giant pieces of scrap, draw a red line on a black canvas, sing "baby,oh" to a generated computer beat or write one useless novel about vampire/teenage girl love you are not an artist. You can call me stuck up, arrogant or snobby now, but thats how I think about it. I know that real artists are out there...starving =P Now I'm just kidding. I just have so much faith in us and I find new, amazing artworks and music almost daily...and... to be honest. That mainstream music/art industry is only there to hold us back as a species. Yeah, conspiracy theory guy is taking over I better stop this rant right now.
 I didn't end up writing the text I wanted to write...take this instead. To whom it may concern...

-A.