Posts mit dem Label survival werden angezeigt. Alle Posts anzeigen
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Sonntag, 12. August 2012

Cryostasis - First Impressions

I saw that my occasional reviews gathered a bunch of interest so I figured I might make my blog about more than just my own game and art development... I want to show you, dear reader, some less known gems in the videogame world.

I recently picked up "Cryostasis" (tagline: sleep of reason) on steam and I would like to give you my first impressions and introduce this title to you:

Plot

Cryostasis takes place in 1981 on an Arktika class nuclear icebreaker called the North Wind near the North Pole. The main character, Alexander Nesterov, is a Russian meteorologist who was supposed to board the ship however he finds it's been shipwrecked since 1968 and its dead crewmen have undergone bizarre metamorphosis. Through the game the player finds fragments of Maxim Gorky's fairy tale The Flaming Heart of Danko, which parallels what happened to the ship and its crew.

The game follows a beautifully presented but confusing narration (at first)
The game can be considered a horror-shooter / adventure crossover even though it does not incorporate all the elements of these 2 genres. I did not come to any gunplay so far only late introduced melee combat which I found was surprisingly good. While playing, you really feel like you are alone in the arctic, nearly freezing to death and wrapped in heavy, uncomfortable gear and clothing. Movement is slow and it impacts the combat a lot. (you can adjust your punches and do combos with the WASD keys which is a nice touch too). In most videogames you are an overly agile "commando/ spec-ops" type character and in some horrorgames you are way too slow or not even able to defend yourself at all. This game finds the perfect middleground therefore you feel a lot more like you are a real person in an extreme situation.

I immediately fell in love with the grim athmosphere and the realistic feeling of this game. The visuals are somewhere in between really good and mediocre. This is an odd combination but not rare in indie/lower budget productions. While the shadereffects and lighting is excellent, a lot of rooms don't feel real and you often wonder what would be the actualy purpose of some locations. A few models have a really low polycount which baffels me because the developers added  so many visual effects that optimisation seemed to be their last thought...more about this in the full review though.

I need to mention right away: The ice effects look fantastic and since finding heatsources and keeping your body warm is a major gameplay element (sometimes a bit hard to take serious but innovative and well thought out) you activate a lot of generators to get lightsources and heatsources running so the frozen walls and objects around you start to defreeze resulting in a wonderful effect of water flowing from objects and dripping down. This shader effect looks stellar (which brings up the question...would being wet not dramatically decrease your possibility to stay alive in the colder areas?)


Lightbulbs don't work that way
In the above screenshot you raise your body temperature to a tremendously high level with nothing but a lightbulb... most of the time, you will find believable heatsources though.


Interactive cutscenes drive the story foreward...here we approach the "Northwind" on a dogslay
Now I'm going to talk about 2 elements I really like in this game.

PSYCHOLOGICAL HORROR...

..is the genre which this game is a member of. (according to wikipedia). This game is from the ukraine and has the trademark elements of a game from eastern europe and russia : rust, paranormal themes in a realistic light and gritty athmosphere. You come across many corpses in this game blocking your past in some way (they where really creative here) and you travel in the past to control them and change their fate in order to clear a way for the protagonist in the present. You got that? Think you can handle that? It looks cool too:


 Not only do you jump back and forth in time and control different people you do also shift position and your surroundings fall apart and reassemble into something different aswell. You are in a warm room, suddenly a fucking guy comes in to kick your ass, then everything is frozen and then you are back in the warm room again. You do also have a ton of flashbacks to uncover the ships past. You dont get many explanations for this at first and trust me...its very interesting and seems really complex.

 If you are a western douchebag that has been brainwashed by mainstream science and clings to his 5 sense based, limited reality, you will not like or make much sense of this game... or anything else in life. But thats just jolly old me and my opinion. =:0]

Flashbacks are athmospheric and the voiceacting is good too
So, the game is not clichéed, feels like a videogame in this genre should feel and has an interesting story (so far).

PSYCHOLOGICAL HORROR²

Something else I would like to adress are  the horror elements in this game. I already mentioned the combat and the reality-shifting...but the actual way enemies are introduced is great too. The first few creatures are your standart zombie-ish people but they do usually have a reason to be there or a cool build up moment.

This guy is going to shut the fucking door on you
The developers must have spent a lot of time in scripting all these flashbacks, moments and appearances...nothing feels as recycled as it often does in mainstream titels (yet) and enemies dont just spawn and attack you, they appear out of places where they could have dwelled before the player came along, climb up on something, rip apart a door etc. etc.
These do not feel forced and you dont get the fixed camera angles like in a lot of other titles that are having the motto "we scripted this scene so you are going to watch it, fucker!"

I'm on a boat in a boat... and this guy wants to join me!

The close combat system might feel a bit raw though...this game is in no way a perfect title.
Bring it on!

You also do your typical first person adventure routine... find keys, clues and solve valve puzzles...I hate valve puzzles.


I hate valvepuzzles...the pipe is also a good example for the strange lowpoly look....also: what is this room?
now this is a valvepuzzle I can get behind...its also how "valve" got its logo
In conclusion, Cryostasis is the kind of game I would make if I would have more skills, a team and even bigger balls. It does have its problems though...its not optimised at all. You might be wondering why its not as well known as "Amnesia" or the likes... well, you need some fucking alienware to run this thing. I have a high end, custom built machine and I cant run it on full settings without some lagspikes. I can only imagine how bad this game must suck on weaker systems (which the majority of the ... planet has)

Maybe the game will have more success in the future...when the high end of today becomes the garbage of tomorrow...until then, I enjoy this game.

'till next time!  (english is not my native language and feel free to keep every typo you find. no charge)


Dienstag, 10. April 2012

FPSC// Catathrenia April Update 2

Constant development is the best development because it never stops.

I was jerking around with my entire shader collection to get a good ghost shader for hours...until I realised that the best ghost is done without any shader. Check out this image and see if you can see it creeping through the hallway.

Its not unlikely that this ends up being another hallway shooter. I really don't know.
We will all see once the full version is out there. I think this will be a 1.18 Release. So far I released something in every version since 1.14 (I think) so I don't see why skip 1.18.

You guys probably want to see some more screenshots, so here you go:












Sonntag, 1. April 2012

FPSC // Catathrenia First Post



FPSC Version: eX Nine

This is my mini-project following me through my six months of extreme working hours

Plot-Summary

Jacob Craven is trying to keep his frayed life from unraveling. His days are increasingly being invaded by his nightmares which manifest into the dark corners of his existence. Beings incarnating nothing but his fears. Although he tried to escape for years, a strange outlandish being finds and contacts him every night in his dreams showing him uncomprehensible images and messages. Although a new clue about the remains of his long-lost equally troubled sister allows him to hold on to a last beacon of sanity, the line between reality and delusion is steadily growing more and more uncertain.

Read this letter to get a grip of the games storyline and tone:


Quote: "
My dearest sister,

It has been too long since I ever saw you for me to remember your face...time left nothing more
than a ghostly shadow of your face on the only photograph I have... maybe I'm just too old now to remember.
I'snt that what being old is all about? Slowly fading out like your memories.

I used to deny it for years... run from it as it grew stronger. The dreams.
It is save to say that I saw every single part of the world. Russia, China, the states...
All of them drenched in the dark shadows of my nightmares. Our Nightmares.
You see... Samantha... typing down your name almost made be burst out in tears. Strange... I felt so empty for
so many years. You where strong enough to admit your nightmares...to talk about them as they started to slowly
manifest in your daily life...as they started to stare at you whenver you looked in a mirror or your reflection in
a puddle of water. Thats why they locked you up...they told me you where dead. Died in a carcrash on a schooltrip I later
found out never happened.

Nobody will ever read this letter... All hope is gone. The only reason for me to take this last step is the sheer fear to face
my dreams without waking up. To be trapped in them forever. I am too old now for running. I ran 30 years. Odd! How the intensity of
my dreams just decreased depending on how much I moved.

I think it has troubles finding me, connecting with me whenever I keep moving. It is getting impatient and more agressive...the dreams get more intense, they start to show up as shadows in the corner, as reflections in the buildings and I am not the only one sensing them. It is getting worse. It keeps talking to me silently showing me these pitchblack images of impossible geometry and I can feel its
terrible loneliness and I can see its eyes... I can see an eternity of waiting. If I only could understand its demands...
You see, my beloved sister, I don't think it wants to harm me... its being is just too powerful for my weak soul... these dreams are just becoming so real because... my head is so full I sometimes can barely understand my own thoughts.

Mother died last year...that is how I found out about your past...your real past. They locked you away in this 3rd class mental hospital. Almost no documents where left, no adresses, no phone numbers. Only a card where all relevant information has been burned away. New Hope Mental Asylum. It took me a few months to find it. Almost no records have been left of this asylum... the only somewhat relevant information was on a hobbyphotographers website.. some clam who takes pictures of abandoned places. He refers to his gallery as "in the mouth of sadness" and claims the "air" in the hospital to be so dreadfully hostile... that there is some unnatural presence there that he only took a few pictures of the entrance hall and didn't dare to venture any further. Oddly enough, the place closed down due to a fire shortly after you died. Oddly enough, there are no traces of firedamage on the pictures on the website.
The author claimed to return to the building at daytime...his webblog hasn't been updated since. At least I got a location now.

All I hope for is to find any sort of clue from you that might help me end this nightmare... how I doubt it. Isn't this just the last resort of a dying man? What is left in such an asylum after 30 years of decay? I hope more than there is left of me.
"
 
 
 Screenshots:











 
 
 
 Current Budget:

(this includes no content I already had, only media strictly bought for catathrenia)

5
 
 Gameplay:

This isn't a horror game. More of a mystery adventure. I settle more for a dence and dreadful mood than flatout scaring you like in former titles. The gameplay revolves around finding clues about your sister while wandering between dream and reality. I like to call this "bipolar" gameplay as it has 2 completely different sides in the same game. Also the puzzles will work that way later on in the game. 2 choices, you do either get rewareded or badly punished for your action. No in-betweens.

This has slow adventure gameplay in the real world and more fastpaced "condemned" like gameplay in the dreamstates.


Trivia:

The focus of this project lies on how low I can keep the memory cap. Most levels only use 1300 to 1500 Megabyte. I chose an abandoned asylum as those abandoned buildings have little furniture left. So I can do most athmosphere with the textures and the lightmapping instead of cramming it up with stuff. It also features a lot of selfmade models...but not that much, its a miniproject, lets keep it lazy.

Another interesting note is that you can choose between full postprocessing, simplified postprocessing and black and white postprocessing in the final game I think thats a nice touch.

This game has custom characters.

Also, if you ever wanted to see a running tub in FPSC:
 
 

There is also a lot of gruesome stuff in this game so don't let your kids play it if they are under the age of 14 ... if you do you should get your head examined.